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Members of the
Second Life Augmented Reality Research Team from Georgia
Tech
serving as visiting artists at the Banff New Media Institute,
Alberta Canada (March 2008) |
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CURRENT
RESEARCH ACTIVITY
September 2008
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I am currently working on two research projects
that explore the impact of new media technologies
on creativity. Both studies expand upon
my dissertation investigation of the relationship
between improvisation games and experiential
learning processes.
The
first study, Second
Life Augmented Reality Project
explores the practical and theoretical issues
for Performance Studies posed by new genres
of performance in virtual environments,
such as Second Life. The Augmented Environments
Lab (AEL) and the Wesley Center for New
Media have developed technological modifications
to Second Life that facilitate a new form
of mediated performance, one in which actors
and audience share a performance space that
is both physical and virtual. In the project’s
initial phase of development, we have concentrated
on creating short scenes to test the environment’s
expressive potential. Drawing on the talents
of a diverse group of improv actors and
our new technology, we hope in our second
year to develop and test a set of questions
that derive from our theoretical premises.
Our strategy will vary the configuration
of the technology as well as the structure
or prompts of the actors in order to pose
these questions.
Details
about the project can be found at http://arsecondlife.gvu.gatech.edu |
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A participant in the Second Life Augmented
Reality Project interacts
with an avatar in the newly created hybrid
(physical/virtual) stage environment.
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second study, Modeling
Creative and Emotive Improvisation in Theatre
Performance, is
a three-year long investigation into the roots
of human creativity, as it relates to the
development of artificial intelligence. The
project, funded by the National Science Foundation,
examines the cognitive functions of improv
actors through the process of protocol analysis
and behavioral coding. The end goal of this
process is to establish an algorithm for creativity
that can then be transferred to virtual characters. |
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The
project is part of the Adaptive Digital
Media Lab at Georgia Tech. The Lab’s
site is located at
http://adam.lcc.gatech.edu |
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Visit to Marfa, Texas, hosted by the Atlanta Center
for Contemporary Art (May 2008)
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