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Writing Sample: Paper
Writing Sample: Commentary
Dissertation: Teaching Performance in the Digital Age: Computerized Technologies, Improvisational Play Techniques and Interactive
Learning Processes
Project HOBNOB
Stage Designs Incorporating 3-D Technologies
Stage Configuration of Digital Theatre Productions
Stage Configuration of Digital Theatre Productions
 
Members of the Second Life Augmented Reality Research Team from Georgia Tech
serving as visiting artists at the Banff New Media Institute, Alberta Canada (March 2008)
CURRENT RESEARCH ACTIVITY
September 2008
 

I am currently working on two research projects that explore the impact of new media technologies on creativity. Both studies expand upon my dissertation investigation of the relationship between improvisation games and experiential learning processes.    

The first study, Second Life Augmented Reality Project explores the practical and theoretical issues for Performance Studies posed by new genres of performance in virtual environments, such as Second Life. The Augmented Environments Lab (AEL) and the Wesley Center for New Media have developed technological modifications to Second Life that facilitate a new form of mediated performance, one in which actors and audience share a performance space that is both physical and virtual. In the project’s initial phase of development, we have concentrated on creating short scenes to test the environment’s expressive potential. Drawing on the talents of a diverse group of improv actors and our new technology, we hope in our second year to develop and test a set of questions that derive from our theoretical premises. Our strategy will vary the configuration of the technology as well as the structure or prompts of the actors in order to pose these questions.

Details about the project can be found at http://arsecondlife.gvu.gatech.edu
 
 

A participant in the Second Life Augmented Reality Project interacts
with an avatar in the newly created hybrid (physical/virtual) stage environment.

 
The second study, Modeling Creative and Emotive Improvisation in Theatre Performance, is a three-year long investigation into the roots of human creativity, as it relates to the development of artificial intelligence. The project, funded by the National Science Foundation, examines the cognitive functions of improv actors through the process of protocol analysis and behavioral coding. The end goal of this process is to establish an algorithm for creativity that can then be transferred to virtual characters.
 
 

The project is part of the Adaptive Digital Media Lab at Georgia Tech. The Lab’s site is located at
http://adam.lcc.gatech.edu

 
Visit to Marfa, Texas, hosted by the Atlanta Center for Contemporary Art (May 2008)

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 Copyright 2008 | Kathryn Farley, multimedia digital portfolio.